one invaluable trick I just learned for pesky shaders in blender
[2:14 PM]
endable autoshade smooth
[2:15 PM]
mark sharps
[2:15 PM]
create an edge split modifier
[2:15 PM]
only select the box with the angle measurement deselect the other
[2:15 PM]
then create a weighted normal modifier then save
[2:17 PM]
before Id fix a face but then the shader got weird so i'd remodify the weighted normals then all my sharps get lost and I have to do them again or live with whatever face changes on the shader there were
[2:18 PM]
this way bakes those sharps permanently into the mesh even if they are unmarked unless the geometry is deleted (edited)
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